Difference between revisions of "Ball Drop"

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(-rho)
 
 
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Equation used to calculate ball speed in fluid:
 
Equation used to calculate ball speed in fluid:
  
<center><code>V=sqrt(4*g*d(rhos-rho)/rho/(3*Cd)</code></center>
+
<center><code>V=sqrt(4*g*d(rhos-rho)/rho/(3*Cd))</code></center>
 +
[https://en.wikipedia.org/wiki/Terminal_velocity Terminal velocity - follow wikipedia]
  
 
where
 
where
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<code>rho</code> - density of fluid
 
<code>rho</code> - density of fluid
  
<code>Cd</code> - drag coefficient
+
<code>Cd</code> - drag coefficient ([https://en.wikipedia.org/wiki/Drag_coefficient Drag coefficient - follow wikipedia]), calculated as:
 +
 
 +
<center>[[File:Drag_vs_re.png]]</center>
 +
 
 +
<code>re</code> - Reynolds number
 +
 
 +
<center><code>re=rho*V*d/mu</code></center>
 +
 
 +
where
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 +
<code>rho</code> - density of the fluid
 +
 
 +
<code>V</code> - velocity of the fluid with respect to the object
 +
 
 +
<code>d</code> - diameter of spherical object
 +
 
 +
<code>my</code> - viscosity of the fluid
 +
 
 +
[https://en.wikipedia.org/wiki/Reynolds_number Reynolds number - follow wikipedia]

Latest revision as of 13:02, 3 September 2018

Ball-Drop Multistage Fracturing

Equation used to calculate ball speed in fluid:

V=sqrt(4*g*d(rhos-rho)/rho/(3*Cd))

Terminal velocity - follow wikipedia

where

V - Velocity

g - gravitational accelerations

d - diameter of spherical object

rhos - density of object

rho - density of fluid

Cd - drag coefficient (Drag coefficient - follow wikipedia), calculated as:

Drag vs re.png

re - Reynolds number

re=rho*V*d/mu

where

rho - density of the fluid

V - velocity of the fluid with respect to the object

d - diameter of spherical object

my - viscosity of the fluid

Reynolds number - follow wikipedia